There is a long history of trying to teach economics with computer games. For example, when my first textbook came out in the early 1990s, students could buy supplementary software that included a Presidential Game in which they used the tools of monetary and fiscal policy to promote low inflation and robust and stable growth. That game is now available at the publisher's website.
NPR now tells us about a professor at UNC-Greensboro who has taken the concept of economic gaming to a new level. Thanks to Mark Thoma for the pointer.
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